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Devlog
Assignment 2: Apocalypse Break
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Devlog
Documentation + User Guide
October 17, 2021
by
manveersidhu44
Apocalypses Break: The final game I have created can be defined as a barebones version of game description when creating the initial game concept. Due to picking up Unity for the first time and not ha...
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TESTING
October 07, 2021
by
manveersidhu44
https://forms.gle/zbkebr5pSSnw1Fdm6...
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Enemies and Interactions
October 04, 2021
by
manveersidhu44
The enemies and interactions are very simple for the game. The basic objective of the game is to have enemies spawn and follow the player if within a certain distance or range. The enemies will be usi...
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Basic Levelling
September 29, 2021
by
manveersidhu44
The basic game levelling has used a tile-sheet from Itch.io ( https://elthen.itch.io/2d-pixel-art-dungeon-tileset ) The tile-sheet is a simple tile-sheet set which I have used to make the barebones of...
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Player Movement
September 13, 2021
by
manveersidhu44
Sprites: For my player I used a premade sprite sheet which can be found here (Szardi Art, 2020). This is a basic player sprite sheet which I had to edit to make the East and North Sprites by duplicati...
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Game Concept
August 27, 2021
by
manveersidhu44
Title: Apocalypse Break Concept Statement: Imagine being stuck at school during a zombie apocalypse, no guns, weapons, or anything to save you. Run through the school battling zombies and collecting g...
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