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Assignment 2: Apocalypse Break

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Devlog

  • Documentation + User Guide
    October 17, 2021 by manveersidhu44
    Apocalypses Break: The final game I have created can be defined as a barebones version of game description when creating the initial game concept. Due to picking up Unity for the first time and not ha... Continue reading
  • TESTING
    October 07, 2021 by manveersidhu44
    https://forms.gle/zbkebr5pSSnw1Fdm6... Continue reading
  • Enemies and Interactions
    October 04, 2021 by manveersidhu44
    The enemies and interactions are very simple for the game. The basic objective of the game is to have enemies spawn and follow the player if within a certain distance or range. The enemies will be usi... Continue reading
  • Basic Levelling
    September 29, 2021 by manveersidhu44
    The basic game levelling has used a tile-sheet from Itch.io ( https://elthen.itch.io/2d-pixel-art-dungeon-tileset ) The tile-sheet is a simple tile-sheet set which I have used to make the barebones of... Continue reading
  • Player Movement
    September 13, 2021 by manveersidhu44
    Sprites: For my player I used a premade sprite sheet which can be found here (Szardi Art, 2020). This is a basic player sprite sheet which I had to edit to make the East and North Sprites by duplicati... Continue reading
  • Game Concept
    August 27, 2021 by manveersidhu44
    Title: Apocalypse Break Concept Statement: Imagine being stuck at school during a zombie apocalypse, no guns, weapons, or anything to save you. Run through the school battling zombies and collecting g... Continue reading
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