Player Movement
Sprites:
For my player I used a premade sprite sheet which can be found here (Szardi Art, 2020). This is a basic player sprite sheet which I had to edit to make the East and North Sprites by duplicating the South and West sprite sets.
Movement:
The movement is done through the provided EightWayPlayerMovement from the tutorials. The code takes input from the W, A, S and D keys to move around and uses a fixed movementSpeed variable to control the speed of the velocity of both X and Y.
The animation of the player is done through a blend tree which has 2 modes currently. The first is the idle state and the second is the walking state. These 2 states are changed when the players X and Y Speeds are changed. These are controlled through a script on the player.
Animation Preview:
Below attached is a GIF of the current movement.
Feedback:
"Nice 4-directional movement! I thought it was maybe a little bit fast, though. Animations are set up well although in the build I played many of the sprites still had bilinear filtering on, so just check the import settings if you haven’t already. Keen to see where it goes!" -Ethan
Overall there was really good feedback from my peers, however there were mentions of there being no diagonal sprite-sheets and that the filter for the sprites were not set to point which has now been changed making the overall sprite-sheet more HD.
References:
Szadi Art, 2021, RPG Main Character , Accessed on 10/09/21, <https://szadiart.itch.io/rpg-main-character>
Files
Assignment 2: Apocalypse Break
Status | Released |
Author | manveersidhu44 |
More posts
- Documentation + User GuideOct 17, 2021
- TESTINGOct 07, 2021
- Enemies and InteractionsOct 04, 2021
- Basic LevellingSep 29, 2021
- Game ConceptAug 27, 2021
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