Enemies and Interactions


The enemies and interactions are very simple for the game. The basic objective of the game is to have enemies spawn and follow the player if within a certain distance or range. The enemies will be using a spawner which creates the enemies in certain locations and and some will already be implemented in some levels to provide strategic escapes for the players. The next stage of development will take area control into consideration allowing zombies to only be notified when in certain ranges within the player. This making the strategic side of the game come out more. 

The zombies for this game have been made to follow the player using the tutorial Seek script which targets the player. The player must then attack or run from the zombies! 

Zombie Seeking the Player!


Players must face their fears and fight the zombies or run like little weasels! 

Feedback:

Due to not having implemented the functioning version of the game at the time, the game was not shared to other students as it was not playable hence there being no feedback for this development. 

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